As a gamer, I must applaud what game developers are doing these days when it comes to making their games as accessible as possible for their target markets. Basically, for those who don’t know, they are now implementing accessibility options for those who want to enjoy their games as much as they can. Having a game playable for those who are visually impaired, have hearing difficulties, autism, and so on, must be really liberating. For me, I often have to magnify or zoom in on text that is so scrawny. I don’t understand why other developers make their heads-up display (HUD) or text so small. Like, we have massive TVs these days!
This got me thinking about my lessons in the classroom. Am I attending to my students’ needs when it comes to accessibility? Can I do more?Continue reading “Accessibility in the classroom”